: Re: Creating a logical framework for the concept of "decisional causality" I'm working on a science fiction universe in which time travel exists, in a very limited form, but it's useless, at least
The simplest logical framework to achieve time travel which is effectively useless and very useless is one which avoids causality violations.
Sequences of events cannot be undone because they have happened. This essentially builds a degree of determinism into your fictional universe. Time travel will create causal anomalies, but no violations of causal sequences or chains and no meeting your earlier selves. No revisiting past events you have visited previously.
This will provide a framework for useless, limited time travel. It is can have a resemblance to your proposed decisional causality, but avoids the metaphysics of deciding what a decision is in any given set of circumstances.
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