: 1) Have your characters observe or learn about the world, so that the audience can do the same through their eyes. The key is to have it be believable and in character. Harry Potter has
1) Have your characters observe or learn about the world, so that the audience can do the same through their eyes. The key is to have it be believable and in character. Harry Potter has zero experience with the world of wizards, which makes him a great for observing and learning. You can also have a character that already knows about the world, but still have it be in character for them to observe what they already know. For example, if you want to describe a beautiful mountain range, you might have a hermit leave his hut in the morning and bask in the wilderness and it would still be in character.
A character has just entered the city. Maybe they are from S.W.O.R.D. and got relocated. What do they see, and how do they react?
A character finally can't take it anymore. Every beggar and broken window they see throws them into a righteous rage. They decide to change things.
2) Find ways to generate conflict and struggle between your characters and the world. This will drive the plot and keep readers interested.
A character needs to contact someone outside the city, but internet and cell services are down. What do they do? Is there someone who can help them in the slums, or do they try to ask for help at one of the checkpoints?
A character needs to leave the city, but there is a blockade of ships in the harbor, a wall around the city, and no aircraft can leave. Maybe they even saw an aircraft get shot down. What do they do - dig a tunnel, swim past the ships, sneak onto an approved plane/helicopter/ship?
3) Find ways to have conflict between characters be affected by the environment.
A character is being followed by a Krypteia agent through the slums. How do they use the environment to try to get away, hide from, or ambush each other? (The environment includes any people that may be in it.)
Throw world-based obstacles at your characters while they try to do things. In this case, maybe riots, looters, muggers, a soup kitchen line, S.W.O.R.D. agents enforcing order, Krypteia, a building dangerously close to collapsing, etc.
These solutions work because they are doing two things at once - building the world, and affecting a character. When you have character being developed and challenged and the plot moving forward at the same time as the world is being built, then you have lots of opportunities to show the world instead of telling about it. Still, make sure it's natural and believable. If there's too much going on, slow down. Depth of detail can be more immersive than breadth; focus on what's important for the characters and the story at that moment. The reader doesn't need to know everything about the world in the first chapter. If you make it enjoyable to learn about the world, then the readers will want to learn more!
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