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Topic : How can I break up a lengthy explanation? I have a setting in one of my stories where a character has to describe a very long series of events, giving the history of an object so that others - selfpublishingguru.com

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I have a setting in one of my stories where a character has to describe a very long series of events, giving the history of an object so that others know more about it. This not only provides the reader with the background information they need, but also sets up other characters in the scene for something major that is yet to come. What can I do to break up this back story to keep it from becoming a long, rambling speech?


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You could try to disguise the infodump as something else. As it starts, cut to a flashback portraying the events in a more immediate sense. You could also choose to have the actual explanation going on while other events are happening, intercutting them at regular intervals (preferrably dramatically ironic ones).


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I'd suggest avoiding lengthy backstory details. Provide just the minimum you have to, and break up the description with dialog and small bits of action. Perhaps allow the description to take place over multiple scenes.


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first off, i have two words...small sentences. these provide dramatic effect and engage the reader. on top of that, it's helpful if another character interrupts to ask questions or comment. then you can show how the two are reacting to the story as well as explaining what the reader needs to know.


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It sounds like you're describing an infodump (warning: TV Tropes), and that's a phenomenon best avoided.

The issue is this: by your own description, the explanation is not interesting enough to hold the reader's attention at length; its purpose and significance will only be clear to the reader later in the story; and in this particular instance, it's also long. You can see why this doesn't make for a great reader experience. It's as though you've got a brilliant, hilarious joke, that only makes sense if you read the first 3 pages of the phone book - and you can't tell your friends why they need to read the pages until they're already through them.

Here's the key: Avoid writing scenes which the reader has no immediate, compelling reason to want to read. So if you're determined to write up a history lesson, you'd damn well better make sure that, at that point, the reader is dying to hear that lecture. Your other main option is to avoid the lecture entirely by conveying the backstory in other, more compelling ways, usually intertwined with the story and the action. I'll touch on both these options.

Prepping the reader for exposition

The idea here is to give the reader a strong interest in the details you want to expose. Then they're perfectly happy to listen attentively - they know exactly why they should be interested.

Mysteries of all stripes are based heavily on this approach - solving the case provides a tremendous incentive for the reader to sit through any length of otherwise-dull exposition.
Sometimes you can make the lecturing character play hard-to-get - basically setting up his information as being hugely important, refusing to reveal it, etc. If you manage this effectively, such a ploy can convince the reader of the exposition's importance.
The interest doesn't necessarily have to be plot-related or functional - if the details are charming, lyrical, amusing, controversial, etc., that's often enough to maintain the reader's interest and give him a justification for the piece.

In The Matrix, Morpheus explains to Neo what the Matrix is. This is straight-out exposition and backstory, but it's one of the coolest, most memorable scenes in the movie. Observe how well the movie establishes that this infodump will solve a question we want answered ("What is the Matrix?"), and that this question is crucially important and monumental (observe all the effort and intrigue and escapades that all sides expended to get Neo this information or to keep it from him). The scene itself is also beautifully presented - Morpheus doesn't just explain; he demonstrates, he brings in cool, colorful stuff, he makes the explanation fast-paced and action-like even when there's nothing actually going on.

One proviso is this: differentiate between the reader's interest in the exposition, and a character's interest. For example, you might have a pupil-mentor dynamic between two characters, with the pupil desperately eager to win the mentor's respect by learning well. The reader will be invested in the pupil's goal - but that goal is pleasing the mentor, not learning the material. That's the means; the details themselves don't interest the reader. If you want the reader invested in the details, then you've got to give him a reason to care about them.

Weaving exposition into plot

The Turkey City Lexicon refers to this as "Heinleining." The idea is that you avoid the need for a long lecture, by having the details you want to expose show up as significant details in the plot without ever stopping the action. How do you do this? Well, if the details are really that significant, unique, and world-changing, then they probably affect the world in more ways than one. If the Goddess Fifthemia is locked in eternal conflict with the Thermal Demigod Extrynius, then that might well have resulted in the Mythaline Cult creating the Gem of Hypothermia, which is the focus of your story - but probably some other people have noticed and been affected by the issue too, hmmm? So you could portray Fifthemites being bigoted against Extryites, or one of the characters could be an atheist whose farm is declared as holy ground by both gods, and he needs to decide which priest to sell it to. And those are scenes which justify exposition immediately, as you go along - often, trickled in bit by bit, so the reader doesn't even notice he's being exposed to.

Whichever option you choose, I think you'll have found the answer to your question, because the explanation will no longer be a monologue that needs to be broken up into pieces. It will be a scene, with conflict and emotion and goals and reaction; those are constantly present and keep the explanation from turning into a lecture. As a scene, intertwined into the larger story, it might also be taking place in the middle of some larger event - in the middle of a battlefield or a football game or a demonic convent or a snowy hidey-hole in which the characters are waiting for Santa Claus, and all those also serve to keep the explanation from becoming monotonous.

Bottom line: the best way to avoid boring the reader is to write scenes, not explanations. The good part of this is that, with a bit of planning and creativity, explanations can be made part of scenes - and twisted into something much more interesting and compelling than they could ever be on their own.


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Phil Farrand of The Nitpicker's Guide to Star Trek called this "being the cabbagehead." Certain information had to be revealed to the audience, but it was information which the characters would reasonably already know.

So the writers picked someone in the room to be the "cabbagehead," meaning someone developed the I.Q. of a cabbage and everything had to be explained to him or her as though s/he had never gone through Starfleet training and years of spaceflight experience. (Counselor Troi got this role a lot on TNG.)

Practically speaking, you set things up so one or more of your characters is woefully uninformed about whatever it is, and the more informed character(s) have to enlighten the cabbageheads. As far as technique, Kate and iajrz both have excellent suggestions.


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Interrupt the character.

Have you read The Hobbit? Gandalf had to make a lengthy explanation, which he didn't want to get boring, so he set up the dwarves and Bilbo to interrupt him from time to time. From a cat flashing by to another character getting in, there is much you can do.

Having the character unwilling to talk, but being coaxed into telling the story little by little is another way to achieve this.


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Maybe you could go back in time for a chapter or prelude and tell this object's story from a tense that is closer to the important part of it's history. Then when it comes time for the character to describe the history of the object, the reader already knows the story and you can just skip over the part where this character is doing the explaining ("He explained to them the story of the _").


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Are you planning to use dialogue or narrative for the description?

If dialogue, and assuming that you've been careful to avoid the 'he exposited' syndrome, in which one character tells another character something that they both know very well as an awkward way for the author to get the information across... I'd try to break up the speech with reactions from others. We have to assume they care about this, right? So have them be involved. They can ask questions, make comments, react emotionally, etc.

If you're planning to use narrative... I'd try to break it up if possible, to avoid having an info. dump, but I truly believe there are times when you've just got to get the information out there, and sometimes dumping it is the only way. But if possible, you could give us the information in little bits, only as needed. Or you could bring in some dialogue or characterization to help break it up.


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