: Re: How crucial is a waifu game storyline? So, with the recent craze in waifu games, I've decided to try my hand at making one. I have a semi-intricate plot with twists, and some events planned
This depends on if its a Relationship building game, or a Collectors/Min-max game.
In a relationship game, the stories are the key parts. You want to have multiple branches and unique characters that the player can collect or interact with. This increases your games replay value and allows you to appeal to a wide range of people who have different waifu preferences. These games are generally story driven, with little focus on complicated mechanics or a grinding cycle.
At the opposite side, is the collectors games. Your Waifu characters are high powered, super rare and used to help you reach a so called end game. In these games, the aim is to push further and further into farming the content and getting everything you can. Stories in these games are secondary to the Waifus (the thing you are collecting) and the mechanisms of the game (how you get more waifus). The stories in these games serve to unlock more content and introduce the player to new mechanics, characters or unlockable areas (all hidden behind a paywall or huge progression wall). They are important. but you want them in place so your players don't get too confused about what is happening and why everyone is trying to murder each other. It also helps you to sell a "main" waifu character to all your players.
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