: Re: Why do most authors shed their LitRPG elements as the stories go? Is it a genre convention? In almost all the LitRPG stories I read, the start of the stories is full of system messages, +1
It is an unfortunate example of the hook and content curve. It is a measure by which the artifact of the work takes precedence over the actual story at any given point.
This usually takes on the form you described for two main reasons:
The author wants to avoid fatigue regarding the format.
Story event density goes up over time (working towards climax) which makes such interesting touches more intrusive to flow.
For another genre in which this happens a lot, look at musicals. In nearly all cases, the first half will contain almost double the number of songs of the second half.
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