bell notificationshomepageloginNewPostedit profile

Topic : How important is it to know the end before the writing the beginning? One of the Rules of writing indicates that knowing the end before the beginning is critical to writing. Which I find odd, - selfpublishingguru.com

10.07% popularity

One of the Rules of writing indicates that knowing the end before the beginning is critical to writing. Which I find odd, because in my writing (early days, probably doing it wrong), one of the best things is that I don't actually know what the end is on my first run through. I think this gives my writing some of its dynamism, because the author is as unsure of where this will end up as the characters.

Now, just for clarification, I have something of an idea of what is going to happen, some sense of what is being worked towards, but - critically - until I get there, I cannot say what the interactions will be, and so how the story will end.

Obviously, on a secondary rewrite, I do know where it is going, and I make sure that I put pointers and indicators in at that stage, but I see this more as adding items that the characters didn't notice the first time, but can see with hindsight.

So the question is, how important is this rule? Is my way of writing breaking it, or actually fulfilling it (by the rework)? As a new author, I want to understand whether I am getting things right or not.


Load Full (6)

Login to follow topic

More posts by @Sue2132873

6 Comments

Sorted by latest first Latest Oldest Best

10% popularity

At the risk of redundancy, I'm answering to strengthen Lauren Ipsum's point because I think he/she's correct, but I sense some resistance. Like you I'm a struggling writer, but I've been a member of two writing groups; so I've watched many different writers (with different approaches) struggle. I have also seen that there are indeed two writer types (planners and explorers) who both suffer different advantages and disadvantages.

As a planner myself, I can see that explorers escape some of the stiffness that planners tend to suffer from. Explorer writing however, is a commitment to aggressive and fearless rewriting. By rewriting, I mean largely writing over. The first drafts of explorer writers must be considered prototypes - an alternate form of planning, not a short cut to writing. Thus these first drafts are throwaways.

When explorer writers get into trouble, it is because they attempt to salvage their first draft, most of which they wrote before they knew what they were going for. In screenwriting, they say that, "there are no 3rd act problems, only 1st act problems." This is because the first act sets up the entire story. If you don't know what your third act will be, it's darn near impossible to get the first act right, so you better be willing to completely rewrite your first and probably much of your second act.


Load Full (0)

10% popularity

I think it was Abe Lincoln who said the last part of any book written is the beginning.

Okay, so you do not know how your story will end and this helps you write. Fair enough, but your story will have an end, won't it? Now that you know the end, know your whole story, I would think this could well affect your beginning. I recently wrote a novel and put it away for a few years. When I read it again, I realised the beginning has to be my best writing. It has to pull the reader in. I found I rewrote entirely 20 chapters of the novel and it became a trilogy.

There are no hard and fast rules except the book has to be readable and the reader must want to read the book through to the end. But most writers I know, including myself, agree on one thing: have at least a brief plot and an idea of how the story might end AND write the novel. THEN think about how to best rewrite it to maximise entertainment (publication).

Of course some authors simply write one chapter at a time and see where it leads. This can work if you are a good writer and each chapter encourages the reader to desperately want to read the next. But it is worth remembering that a book is a contract between author and reader. The reader will be expecting a satisfying end. I recently read A Thousands Suns by Alex Scarrow. Although I found I wanted to read each chapter I was disappointed that the climax was poor (at least for me). I won't be reading his other books as a result. Yes the beginning is the most important part of a book because it is the bait to catch the fish. But the ending is the bait for whether a reader will ever read another book by that author. If the said fish was not netted and released properly it will not bother to bite a similar bait again (poor metaphor, I know, but...)


Load Full (0)

10% popularity

I disagree strongly. Exploratory writing is defintely considered a good practice sometimes, and it's certainly not in keeping with "the rules of writing." Further, I think that any set of prescriptive rules for writing are ultimately only useful for the people who say them. I have my own set of rules for writing, and they don't look much like that. ;)


Load Full (0)

10% popularity

I would just like to add an "it depends..." clause.

For short and shorter stories, I believe that freewriting is the way to go. Follow the story where it goes and chronicle events as they unfold. Sometimes you can get a little lost but, heck, that's what rewrites are for.

But novels are much larger and less agile beasts; it might be better to treat them like a loosely scripted improv. For weeks ahead of time, you can do all of the freewriting you want in your head or in little brainstorm bubbles or whatever works. But get at least a solid framework of rough sketches in place. Yes, you should know what happens in the end and you need to be prepared for it. So do your characters.

Then all you need to do is to take those rough sketches to sit down and plan out the framework. Then break each bite size chunk into chapters and give each chapter a set mission to accomplish: "In Chapter 3 Mark discovers his friend's dead body hanging from the rafters. It must have been suicide. Something isn't right but Mark just can't put his finger on it. The cops are called and the elderly neighbor lady refuses to leave, claiming it was 'them terrists'."

The 'rules', 'commandments' what have you are there for a reason -- they work. You can play them fast and loose. Just don't throw out the book.


Load Full (0)

10% popularity

You give rules too much credit ;)

None of these rules should be treated as being one of the Commandments. In your mind you have to add a "... but think for yourself" to each rule, because maybe for your current situation it is best to break/ignore the rule.

You can see that also at the comments to this particular rule. To cite Standback here:

A good modification to this would be: once you know the ending, fix up the beginning to match.

The good thing of knowing the ending is having an aim. People tend to have it easier writing when they see their goal in front of them. Also it is useful to keep the consistency in your story. But you can fix consistency afterward. It's just more work.

That does not mean you can save work if you follow this rule. Because if a known ending is blocking your creativity and you are not able to write something, then the rule is not helping, it's sabotaging your work.

So do whatever works for you. The most important aspect of writing is (you would never have guessed that) writing. If you can write your story the way you are doing it now, then keep going. Don't ponder, write!


Load Full (0)

10% popularity

Like all rules, this can be broken if the end result is what you want.

Some people are "discovery writers" (aka "pants writers"). They just sit down to write, and watch the story unfold as if they were watching TV. Some people have to have everything structured and sketched out before they begin.

There's no wrong way to do it. If you get to the end, decide you like it, and then rework the rest to fit the end, congratulations: you did it right. If you get to the end, decide you hate it, and change it, congratulations: you did it right.

As long as the finished, edited story works so that all the pieces throughout point to the end, or don't, as you intend, it doesn't matter how you arrived at the end, or any piece in between, on any draft.


Load Full (0)

Back to top