: Turning Checkered Squares into Settings I love to play chess. After studying the game, you really get familiar with each square. You kind of create a story for e4, for example. If I wanted
I love to play chess. After studying the game, you really get familiar with each square. You kind of create a story for e4, for example. If I wanted to turn a game into a story, how would I make each square more concrete? What details could I give to turn it into an imaginary location? Once we have the details for each piece and square, maybe players could use a board as a wiki to reify many different positions into memorable stories. I feel that if we personified each piece in a position with real emotions, the memories would be more clear and permanent.
So essentially, how would you go about creating an environment out of the squares on a chessboard? I'd like to turn the game into a story.
Thanks for your creativity. :)
More posts by @Merenda569
: You could try Jottify http://jottify.com/ It's pretty easy to sign up there and if you take the time to comment on other people's work you usually get quite a few comments on yours too :)
: This applies within the Harvard Referencing system. You may need to check which referencing system you should be working to. If the points taken from source have been separated by other points
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This question was famously addressed by Lewis Carroll in Through the Looking Glass:
Glen Downey's The Truth About Pawn Promotion: The Development of the Chess Motif in Victorian Fiction explores the metaphor extensively.
The strong appeal of the squares on the board as settings for a story lies (at least in part) in their spatial relationship with one another (within the game of chess).
Although e4 and f4 appear to be contiguous, the knight cannot move directly from one to the other. Your story might be based upon the notion that not all locations are equally accessible to all characters and hence different actors will have very different options and vulnerabilities when they are in (apparently) the same location.
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