: Do Novels follow a 3 Act/2 Plot Point structure like most Movie Scripts? Many Movie scripts use a Structure where there are 3 Acts (Setup, Climax, Resolution) with 2 Plot Points (end of Act
Many Movie scripts use a Structure where there are 3 Acts (Setup, Climax, Resolution) with 2 Plot Points (end of Act 1 and end of Act 2) (Three Act Structure)
I wonder if there are standards for organizing Novels? Most (Fantasy or Sci Fi) Novels that I've read seem to have a lot more Acts and Plot Points and simply a lot more going on, which doesn't surprise me as there is so much more Room for Content in a Novel.
Am I just not looking hard enough, or is Act 2 (The Act after all the main Characters are introduced and we move forward towards the finale) simply extremely long?
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Books are generally written in chapters, not Acts. Films (bad ones) follow a 3 Act structure, but good films tend to have more thresholds than a simple 3 Act (or even a 5 Act) structure would account for. Some films fake a three act structure in the script because of unskilled producers who were taught that's the only way film works, and need to see scripts written in this way. Luckily a three act film is easy to fake by just taking some elements and correlating them to plot points based on where they appear.
Some novels don't even have plots (the works of Virginia Woolf and Bret Easton Ellis, to name just two) and instead focus on character exploration in different environments and in conversation with different people.
I've seen people trying to teach the idea of plotting a novel in three acts, but I think this is silly, and is simply bad advice that is going to result in anemic, clunky narratives if actually followed. It’s good to learn about Acts, as I think it can help a writer learn about plotting, but to understand a novel in 3 Acts - at least beyond the rough draft initial planning - is going to result in a boring, slow-paced, and highly chained-down book.
Act 1 can be Chapter 1, so knowing how to write an Act 1 is a great asset. Knowing how to write an Act 2-5 will help, too, because all your chapters can be written based on how any of those sorts of Acts play out.
Think of all of the thresholds (points of no return), climactic chapters, rising action chapters, falling action chapters, and exposition chapters in Lord of the Rings. In Fellowship of the Ring alone there are 6 different points in the book that are like an Act 1 structure (Long Expected Party/Shadow of the Past, at Bombadil's House, after meeting Strider, House of Elrond, In Moria, and in Lothlorien). Sure you could fake putting Lord of the Rings into a three Act Structure, but it would be a completely contrived boxing that isn't actually true.
Screenplays are short-stories
In film school we were taught that movies are not like novels, they are like short stories, because:
1 protagonist
1 central theme
concise timeline – a sequence of events that only pertain to the protagonist and theme.
We were taught this is the opposite of what novels do (readers were expected to have longer attention spans back then for "serious" novels). Adapting a novel for film meant cutting and combining characters, dropping themes and subtext, most likely re-writing the whole thing into a much simpler "short story" format.
Full novels were sometimes adapted into "event television", a 2 or 3 night mini-series with a total running time between 3.5 and 7 hours depending on how it was formatted to fit the time slots.
Gone With the Wind was adapted into a 4-hour 2-act film. It was literally divided in two, the curtain came down and there was an intermission. The main character is very different in the 1st and 2nd act so it's a logical break. (A modern adaptation would probably divide the book into two movies, but marketing conventions would demand a trilogy.)
Popular entertainment = mass marketing
There was of course a vast selection of trashy mainstream paperbacks at every grocery store: westerns, romances, thrillers and formula crime stories – the descendants of "pulp" fiction, printed on cheap paper to be disposable and marketed around obvious tropes. Their narrative structure was like an extended short story: 1 protagonist, 1 theme, but with more "fan service" – detectives got in more fights, spies blew up more submarines, romances had more sex. It's what we call "genre fiction" today, although genre has arguably expanded the scope of formula it's still very obviously rooted in formula and tropes as a promise to the reader.
Popular media has a lot of crossover. Did you like the movie? Buy the comicbook. Did you read the book? Go see the movie. Pop-media crossovers are well-funded marketing campaigns. As consumers of media, we get a very distorted idea of what is heavily marketed conflated with what is "popular", not to mention "good".
Mass marketing requires conforming to industry standards
Movies are the length they are to suit maximum showings in one day. If the movies were too long they got cut by the theater owners. Other factors included the expense of printing and shipping each reel, which held a specific amount of time. The size of the reel was limited by the size of the projector, so the industry created "one-reelers" and "two-reelers", but frowned on 20-reelers. 5-hour silent films existed that were "important" highbrow think-pieces; shorter slapstick and melodrama was for low-brow audiences (Guess which made more money). Television came with stricter time constraints. Dramatic beats were tied to commercial breaks. Cinema shifted from storytelling to spectacle, featuring wide screen formats and Technicolor™ – technical innovations which also influenced the kinds of stories being made. None of this has anything to do with crafting a compelling narrative.
This year's pop songs will seem very much like pop songs from 50 years ago if you ignore all the artistic music choices and just focus on how it's structured to fulfill the promise of a pop song that fits within the broadcast radio time-slot. There are other types of music of course, but they don't get played on the radio between commercials.
the 3-Act Screenplay is bs
Any cake can be cut into 3 slices, but that doesn't make it a "3-layer cake". Likewise any story, no matter how disorganized and unfocused, can be divided into a beginning, middle, and end. As long as something happens, the conflict beats can be emphasized or inflated to "magically fit" the extremely uninformative and reductive 3-act format. Most people would agree that the 3-act screenplay is actually 4-acts, which proves my point: any story can be shoehorned to fit a 3-act formula if you decide that's how it should to be described.
The "3-Act Screenplay" is a hoax invented by a guy who wrote a How to Write Screenplays manual. It's a helpful idea for new screenwriters to realize they can use conflict and tension to keep the audience awake, but it's not a formula for writing a good story – hence generic screenplays with invented conflicts that make no sense but hit the dramatic beat on page 17 and 87. It's just a formula for preventing the 100 minutes of filler dialog in a movie from dragging. It's not a "universal rule" for writing, not even for cinema. Bollywood movies are usually 5-acts. TV sit-coms are 1-acts, while 1-hour dramas are typically 4 acts of diminishing lengths, with a final scene as an epilog fitted around commercial breaks.
You are right to be skeptical of all writing formulae
Writing formulas like 3-Act Screenplay and Hero's Journey are the pics and shovels of the Hollywood gold rush. Comparisons between pop media formats are misleading (if useful at all), and one media can easily borrow tropes from another – for better or worse. Calling it "3 Acts" is just a metaphor anyway, unlike Gone With the Wind no curtain comes down and there is no intermission. The terminology isn't accurate or insightful, that's not even what theatrical acts do.
The original 3-point structure is called Freytag's pyramid. It's also "universal" because it is a reductive way of looking at all stories. Any story can be described as fitting any structure, if you are willing to ignore the things that don't fit and add some invented drama beats where required, especially if that structure is as broad and generic as possible to begin with.
Jaws could be a Broadway musical if you made it fit the "3-Curtain Structure" of a Broadway musical (with a full-cast opening number and an "I wanna be somewhere else" wistful solo at the top of the 2nd act…). Is that the formula to tell the story of Jaws? Does it mean Jaws the Musical would actually be any good?
The three act structure is used, but not by everyone and not all of the time. It would be fair to say the three act structure originated either in plays where the content necessarily needed to subdivide and fit into a given period of time; Movies, relatively recent phenomenon with profit incentives really formalized it and pushed it to make as much money as possible. But back to books...
There are lots of ways to write a book. And there are lots of ways to analyze books. If you talk to writers you'll find that the number that intentionally structure their books into acts is quite low. However, it does happen and many of the writing methods that people use lead towards that format. It's an open question though as to why. Do they do it because ultimately that's what works best? Or do they do it because our culture is so familiar and inundated with 3-act that it's what is easiest, and therefor best for our culture? And even if they don't do it, 3 act structure is close enough to astrology that you can usually make it fit any work if you try hard enough.
I've heard of various structures for novels. 7-point, 3-act, 3-act-snowflake (actually 4), 15 point-3-act (Blake's beat sheet, from save the cat), mice. There are all sorts, but what almost everyone agrees on is that you should introduce your conflict, have tension, a climax and wind down.
To answer your question concisely: Some novels follow the 3 act structure, but not all novels. Even those that appear to follow 3-act may not have intentionally done so.
To me, the structure comes from the nature of the story you are telling.
Most stories introduce. Even convoluted stories, like the movie Memento, have an Introduction, even if it's fake-ish and multi-headed and meant to misdirect.
Aside: Single novels, technically, are not slaved as much to an Introduction as multi-volume stories. One of my favourites, Jim Butcher, has a small "introduction" somewhere in the beginning of each of his Harry Dresden novels.
If you do enough world / plot building, you could theoretically write a novel that jumped right into the action without any setup, many threads going right from beginning. BUT, you'd have to be an absolute genius at making sure it sucked the reader in from the get-go.
The thing is, who would give up the joy of writing the setup / introduction act? Seems like it would be a lot of fun.
The three-act structure is very common, but for longer works, the traditional second act usually becomes a series of acts similar to two and three in the three-act structure. You'll normally not see that in your average 250 page paperback, but when dealing with large novels like the later works of Neal Stephenson, or lengthy fantasy and sci-fi novels, the act structure begins tending toward this:
Introductory act (TAS Act 1)
First conflict (rising action)
First conflict resolution, set-up of second conflict
Second conflict (rising action)
Second conflict resolution, etc.
(repeat as needed)
Final/main conflict (rising action)
Story resolution (TAS Act 3)
This is very much simplified, given that said longer works usually have several stories threaded through them (like A, B, and C plots in film and TV). Those secondary conflicts handled throughout the novel will usually focus on the main story, but some of them will tie into the other story threads, or even focus on them primarily.
Depending on how you want to look at it, those points 2..7 in the list above could be seen as a very long Act 2, but the truth is, it's more like a series of acts grouped as a super-act than anything else.
The three-act structure is extremely common in novels, although not universal. I would guess that part of what makes a novel feel different to you is simply the overall length. Even if you are a fast reader and it's a short novel, reading the book will generally take a lot longer than watching a movie.
Because the book is longer, all the acts are stretched out. However, the second act is the "meat" of the story, and it will generally get more than a proportional share of this additional story time. Even in a very large novel, some readers will be frustrated if the setup or resolution are too long. Most novels will have a longer second act (proportionally) than movies.
Of course, as with everything, there are exceptions. Lord of the Rings, for example, has extremely long setup and resolution phases, even in proportion to its impressive length.
Novels follow that structure, more or less. Following a structure does not mean you have to be its slave. And yes, Act 2 could be that long.
Look at what is important:
Introduction: Introduce your characters in the beginning. Coming up with an important character in the last third of the book is disturbing at best.
Rising action: You do not have to introduce that much, but describing the main conflict, should take a while. Why do you think have the readers bought your book?
Resolution: Your happy end, your sad end, your cliffhanger (well, that's not resolving, but a possibility).
The points sound all straightforward? They are! But you need some structure to keep them in mind. Straightforward things can be easily forgotten.
If you are interested in a more detailed plot structure, maybe you want to have a look at the Hero's journey. I will not describe the details here. Sounds like a different question.
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