: Re: How to "defy" physics on a sci-fi? I am an amateur at worldbuilding and I am already building a sci-fi themed world with fantasy elements. In my world there will be different kinds of new
Sci-fi readers and fictional world fans are often very concerned how stuff works. Adding new element is popular choice to explain certain unusual phenomena like FTL travel speeds, teleports, energy shields and weapons. However there is very little space to develop your new element. Theoretically, there should not be anything before hydrogen, but for example Mass Effect put Element Zero there. Zero because of zero atomic number. This element, called eezo in the universe,
when subjected to an electrical current, releases dark energy which
can be manipulated into a mass effect field, raising or lowering the
mass of all objects within that field. (viaME Wiki)
This can easily bend Newtonian and Einsteinian physics to allow said phenomena.
Stargate uses Naquadah in similar manner, but does not explain where in periodic table would be Naquadah found (maybe it does and I don't remember it, I suggest confirmation).
As was said before, if you want to use some new element, place it somewhere in the island of stability. Or you can place it before Hydrogen (I would not suggest that solution since ME already did that).
Generally I can say that best way to bend physics to your will and make it believable is to find some real scientific theory, that would be working for you and use it. If you have basic understanding of physics and what keep us from doing things you would like people in your universe to do, you can identify the obstacles and design your new element so it renders these obstacles non existent or irrelevant.
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