: Re: How do I prevent a structure-breaking character from being seen as a fourth-wall-breaking joke? I am unofficially "fixing up" a video game through modding. The game's Big Reveal is that the game
One of the reasons both protagonists and antagonists in print and media have sidekicks is to minimize narrative information dumps in favor of dialogue. Or occasionally, like Smeagol in Lord of the Rings, the maniac has an alterego and talks to himself. A minion, an underling, an apostle. Consider the case from the Bible: Jesus, in some circles otherwise known as God, goes to the Temple to argue with the Pharisees. He could simply state 10 ways to do things this way or that way, but the Pharisees are used as a tool to give a powerful message via dialogue, rather than speaking up to the stars which would have the effect of a lamentation.
Normally in literature one hesitates if not avoids the use of a tool for a single purpose--it looks contrived--but in a "short story" such as a video game intro, I think a second character could be added for nefarious conversations.
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