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Topic : Is it okay to include world-building facts by "telling" instead of "showing"? I know we need to show and not tell, but is it still okay to sometimes tell instead of having to show it? For - selfpublishingguru.com

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I know we need to show and not tell, but is it still okay to sometimes tell instead of having to show it? For example, I wanna let the reader know that humans in my story are actually the same species as another race, but they just evolved under different conditions and that's why they look so different and people think they are two different races when they are in fact both kinda the same species.

This is an important fact I want the reader to find out, but I don't want to give the reader this information as part of a dialog between two characters because this is something that very few people know. Obviously, this information is not something I can just "show" the reader (unless I have the characters find an evolution chart of humans in their world or something), so is it okay if I simply mention it in a paragraph as part of the non-dialog text?


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In worldbuilding, telling almost always directly translates to: Info Dump.

Example. "Welcome to Vannaa, where humans are no longer the dominant species. In their place are vampires, werewolves, angels, demons, and a host of species and races that live so long that they call humans "blinkers"--if you blink, they've probably already died."

However. If you take a sassy character who's picking on a human in this world, and they say just that, you aren't info dumping, you are using worldbuilding data to show this character as a bit of a jerk, schoolyard bully, and probably not human. You are making dialogue work harder, in this way.

You can also get away with a lot of otherwise info-dump-y stuff if you frame it in a inner monologue--as in, making a character who would think about this stuff think about it. Think historians, think propaganda piece writers, think pro-slavery advocates (come on, enslaving them is bad? by the time I blink they're dead! it's not my fault decent law-abiding citizens are willing to pay good money for these things!)

One thing I did, and got away with as far as I can tell, is have a medical professional categorize the traits of an unconscious patient, showing just how she thinks (two mammary glands on the chest, hinting at 1-2 offspring per pregnancy), showing how the character looks without 'telling' it's an anthropomorphic rabbit, and stating that there's a reason she can't just look at her patient and tell it's a member of this race (because there are 400+ other races that look just like this one, meaning she can only say species).

If you are careful, and make your scenes work to not head to the cutting board (or chopping board), you can get away with a lot.


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The problem with telling is not that telling things straight is bad, sometimes it is awesome. The problem is that if you feel that the reader needs to know something to understand the story but there is not a good way to "show" it, one of those beliefs is usually wrong and you need to stop and think about it.

Option A

You might be wrong about the readers needing to know about it. This is generally fairly harmless. People reading world building heavy genres generally enjoy getting some extra info. Only worry is what to embed as short asides in the story and what to put in an appendix or a web page.

Anything you embed within the story should be short and somehow on topic to where you put it. If it takes the reader out of the story and breaks immersion, well, that is, I believe, why "show not tell" is such a common advice.

Anything people need to actually stop to think about or that takes lots of text to explain properly should probably be an appendix at the end. It pads the word count and readers do not usually mind. If they finished the book and made it to the appendix they presumably are interested in what you created.

Option B

You might be wrong about the showing being hard and this is actually a bigger problem. If it is important to the story, it should also be important to the characters within the story in roughly the same time and proportion. If it seems otherwise, it is possible you are missing something fairly important about the story you are writing.

This is the other part of why "show not tell" is good advice. Trying to figure out how to show things you consider important is a valid method to "debug" your storytelling and find out what you might be missing.

Just remember that option A is real and fairly common if any world building is involved. Good world building requires that you love the setting and its details to some extent. This means that you are inherently biased when deciding if it needs to be in the story.


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There are definitely places to tell instead of show when world-building

In a book I wrote recently, I have long sections describing the political climate of the galaxy. These parts are important for the story to work, and using them in dialogue or some other way would be cumbersome. If it works better as telling instead of showing, then telling is the better way to go. Say, for example, you want to talk about politics within a certain nation. Getting your character to talk about it might not work since they may not be prone to political discussion or they may not know much of the nation themselves.

This is quite common in science fiction and fantasy. Almost any epic work of either genre has these long section of world-building.

You do want to keep your reader in mind. If your book is a thriller, you don't want to slow it down with lengthy world-building. Also, make sure, as the cliché goes, "that every word earns their pace on the page."

This does not excuse you from showing during more intense and personal scenes.


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Well first I would question giving readers information that no character knows. This creates dramatic irony, and while it has its uses is very frustrating to the reader who instead of feeling like he figured something out just sits there and waits for characters to discover what they already know. This seems like a setup for a Greek tragedy.

What this really feels like is a worldbuilding question. You want to convey a part of your worldbuilding, but not through regular dialog. There are a few ways this is traditionally done.

A showing prologue. This would be an introductory of a few pages to a story. These would be in a different tone than the rest of the work. In these pages the reader would quickly be caught up on the history. This approach is frowned on a lot in modern literature.

A cut to other characters. Does anyone know? Maybe you could cut to some scholars sitting in a library discussing the intelligent species of the world. Game of Thrones does this in the beginning and end of every book.

Scripture or prophesy. At some point have some ancient documents read into the narrative. It may not say the facts that you need clearly, but it does it in some way. The Wheel of Time series mentions the Prophesy of the Dragon every now and then.

A narrator that's a character. If the narrator has a real personality they can then explain things. The Hitchhiker's Guide to the Galaxy does this. The narrator is a whimsical fella and he tells jokes and sometimes explains this. This to me works poorly in anything meant to be serious.

Otherwise... just include it in dialog.


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If your narrator knows about it and regularly tells the reader things that no character can possibly know it's fine
If you are using a narrator that doesn't know more about the characters it would be very weird if he suddenly knew something that "very few people know", assuming that your main character or main characters do not belong to this group of rare individuals.
If he on the other hand tells the reader regularly about stuff that the characteres couldn't possibly know then adding a little worldbuilding into the narration is perfectly fine. Maybe your narrator can use this to accentuate something that is currently happening in the story. For example if the characters are talking about something racist or differences between the species your narrator could tell the reader that these differences are not as big as people nowadays believe, as both species have been the same just a few thousand years ago or something similar.
If he could theoretically know more, but never uses this knowledge, except for this one instance, it would be weird again. You probably shouldn't make it the single exception. If you decide that using the narrator is the only option to tell this important fact, and you are sure that this fact is so important that you need to tell it somehow, you should make sure that telling fits the style of your narrator.
If you can't simply use the narrator you should evaluate if you really have thought of all possibilities to show
For example you could have characters from both species talk about old rituals and religions. Both parties could mention creation-myths that sound quite similar, like the dwarves in the mountains talking about 'em old big masons from ye sea and the humans talking about the great seafarer that first settled the lands. This is of course overly simplified.
You could have them slowly build up instances where such legends, myths, religions, documents and fairytales sum up to show the reader that both sides originally were one and the same.


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I think that depends on the nature of your narrator. If it is third person limited (the narrator only described the thoughts and feelings of one character, and the story is told by following that character), then I think you break the reader's expectations by knowing something that character does not.

In third-person omniscient, it should be fine, the narrator knows everything, including things the characters do not.


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