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Topic : Re: How do I make "foreshadowing" more relevant in the early going? Here is the latest version of this question, except that I believe that I have identified a key issue. Someone who read Chapters - selfpublishingguru.com

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You are not foreshadowing correctly; they cannot be unrelated to the story currently happening.

For example, you can foreshadow the more experienced Bill getting killed before the novice Charlie with a war video game in which the more experienced Bill is surprised and beaten by the novice Charlie; but this game is in good fun, remembered fondly by both, and fits into the early narrative.

I suspect you are being too heavy-handed, foreshadowing should not be noticeable, it is intended to resonate later, not leave readers wondering. Quitting a job heralds quitting a marriage, cheating on a time sheet heralds cheating on a spouse, losing track of a kid in a mall (but finding them) heralds the kidnapping of the same kid later. Witnessing a fatal heart attack in a restaurant heralds her father's heart attack later.

But if your reader notices "unrelated events" you are not foreshadowing correctly (and it sounds like far too often), your foreshadows should be very limited, to just very important future incidents because you want readers to remember them: And (as studies show) few can remember more than five or six such incidents. Three is more likely. And they must fit and flow with the narrative as told, the reader should not wonder why they are there.


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