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Topic : Rewriting a scifi story to fit with actual science, should I do it as I go? Rewriting a scifi story to fit with actual science, should I do it as I go, or just write first and make the - selfpublishingguru.com

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Rewriting a scifi story to fit with actual science, should I do it as I go, or just write first and make the needed changes while editing?

My world exists in my mind, clear and palpable. but I am somewhat...

Let's just say that when I read something I find annoying I usually don't finish the book, no matter how interesting everyone tells me it is.

I want my world to be as realistic as possible. It's a fantasy scifi world, but it doesn't mean it shouldn't follow the laws of physics.

So, as I come across a situation that causes me to doubt the reality of it, should I just keep on writing and worry about that when editing (maybe mark the place I need to work at), or research and deal with the needed changes now?

Thanks.


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The reason why some people like hard science in their science fiction (as opposed to the "science fantasy" you see in TV shows like Star Trek) is because in clever hard science fiction, the plot is derived from the science elements. The hard science is not just scenario dressing, it's what drives the plot. So when you write the story first and then insert the science later, you are wasting a lot of interesting plotpoints which can be derived from the constraints, possibilities and quirks of real-world science. But in a soft sci-fi story which focuses more on character interaction than on the science, this is just a secondary concern.

But there is also another risk: You might write a critical plotpoint and then after you wrote the whole story you realize that it simply can not be reconciled with the laws of physics. Then you have three options, and neither is really good:

Change that plotpoint, which means you are potentially throwing away half of your story.
Keep it in, knowing fully that it's a plothole. A reader might forgive it when your whole story is rather soft sci-fi, because in that case they wouldn't assume anything to follow the laws of physics. The reader might also forgive it when it would be a very minor detail you got wrong. But a critical plotpoint which is scientifically implausible in an otherwise scientifically accurate story? That will make it hard to suspend disbelieve.
Hang a lampshade on it. Acknowledge the break from reality by having characters attribute the plotpoint to some unknown sci-fi phenomenon they don't fully understand either. This, of course, might in some cases raise further question, like why the phenomenon and its implications aren't even more interesting to the characters than the actual plot it is trying to make work or if it wouldn't also affect other plotpoints.

To avoid these situations, do the reality check first, then write it down.


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Whose laws of physics...?

You're writing this world. If you can make it internally consistent, that's what matters. It doesn't have to follow our physics, so long as everything hangs together.

If the plot needs a certain thing to happen, then a certain thing happens. The rest of the world just has to catch up behind it, and you backfill to keep consistency. That's it. If later in the book you find the physics needs to work a certain way for a plot event to happen, then you may need to go back and rewrite earlier parts to prepare for that. So long as you haven't contradicted yourself, it doesn't really matter when you do it. If you do find you've contradicted yourself, you've either got to change something, or you've got to figure out how both cases are possible.

Consider The Martian as a prime example. Andy Weir took extraordinary steps to make sure everything about Mark Watney's survival was physically possible, and Watney takes us through his reasoning for how he's going to make things work. (And several times, working out how he managed to screw up and nearly kill himself, so he doesn't make the same mistake twice.) It demonstrated genuine seat-of-the-pants engineering and positive thinking, not just some A-Team/MacGuyver "we just happen to have all this stuff to hand" nonsense. He's also careful to contrast Watney's own opinion of himself (the least intelligent, least useful member of the crew) with Mission Control's assessment of him (a brilliant generalist and an absolute master of lateral thinking), which is a great bit of character writing. As a book, it works on the hard-sci-fi level, on the "thriller" level, and on the characterisation level. It even translated fairly well into a film.

However the event which traps Watney on Mars (a monster windstorm) is utterly impossible in the thin atmosphere of Mars. Winds can be fast, but there simply aren't enough molecules to apply any real force to anything. Weir was completely aware of that fact, but he needed it for the plot, so it happened. And having created a Mars with wind and dust storms, Weir ensures Watney is constantly tackling wind-blown dust, and has to deal with a second dust storm later in the book. So the book is completely internally consistent, and there is no suspension of disbelief required (unless you're a real hardcore Mars fan, of course!) because everything hangs together within the "Watneyverse".


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I'd definitely try to get the rough structure down first as previously mentioned. After that, you could consider switching efforts depending on your motivation.

When you have the time and motivation to be detail-oriented, and to research the science behind part of the story, do so.
When you reach an impasse/run out of energy/get sick of that, you can set that aside and switch to moving forward with fleshing out the story outline or writing more of individual parts of the story.
When a concern or idea on either of these things pops up, write down enough details so you can revisit it later.

This would hopefully let you make progress along both lines, so when the story's mostly done, so will (hopefully) a good chunk of the science research. You may need to rework some of the story afterwards, but you're always making progress.


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I'm trying to make certain I have scientific details correct in my current project. I've been checking everything from solar radiation to rainfall patterns in different biomes. My storytelling will suffer if I get too hung up on the science, though, and i risk falling down the rabbit hole of scientific minutiae every time I start googling for what is known about something scientifically. But on the other hand I want no misinformation.

Many readers will shut off with too much science, in my experience. I think characters must come first.

I decided to write the first full draft focusing on story and characters. I added only what science I had on hand or could be found with a quick google. i flagged areas that could be beefed up with better science, in a subsequent draft.

I've spent some time on Worldbuilders SE to check my understanding of the science of key plot points.

I will devote one round of edits specifically to checking and correcting science.

I wanted to post an answer because I resonate with your question. What I settled on was to write the first draft to get it on paper, and then dedicate one edit to science. This is working for me.

(I've been surprised by how many people are turned off by science. Even a simple word like Helium made one reader uncomfortable this morning. Characters first.)


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